ICARUS: FLIGHT TO OLYMPUS
Genre
Runner
Production Time
6 weeks, 50%
Engine
Unity
Team Size
14
Platform
Windows
My Contributions
-
Main Menu
-
User Interface
-
Asynchonous Loading
-
Audio Programming
-
Gamemanager
Main Menu
I developed and programmed the main menu. I used Unity's Cinemachine library to utilize world space UI and smooth transitions between different menus. I also developed an asynchronous loading system where the levels would preload while the cameras are transitioning to get faster loading times.
User Interface
I made the UI in Icarus, the hearts use a system where it checks the health value of the player and disables the active heart sprites revealing the inactive ones behind.
The feather counter had tons of issues, mostly related to our custom font where numbers were not included. Meaning we had to transition from a number to specific ascii letter in order to match the font where it would then show letters.