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ICARUS: FLIGHT TO OLYMPUS

IcarusScreenshot_2.png

Genre

Runner

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Production Time

6 weeks, 50%

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Engine

Unity

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Team Size

14

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Platform

Windows

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My Contributions

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  • Main Menu

  • User Interface

  • Asynchonous Loading

  • Audio Programming

  • Gamemanager

Main Menu

I developed and programmed the main menu. I used Unity's Cinemachine library to utilize world space UI and smooth transitions between different menus. I also developed an asynchronous loading system where the levels would preload while the cameras are transitioning to get faster loading times.

User Interface

I made the UI in Icarus, the hearts use a system where it checks the health value of the player and disables the active heart sprites revealing the inactive ones behind.

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The feather counter had tons of issues, mostly related to our custom font where numbers were not included. Meaning we had to transition from a number to specific ascii letter in order to match the font where it would then show letters.

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