ICARUS: FLIGHT TO OLYMPUS
Genre
Runner
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Production Time
6 weeks, 50%
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Engine
Unity
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Team Size
14
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Platform
Windows
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My Contributions
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Main Menu
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User Interface
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Asynchonous Loading
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Audio Programming
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Gamemanager
Main Menu
I developed and programmed the main menu. I used Unity's Cinemachine library to utilize world space UI and smooth transitions between different menus. I also developed an asynchronous loading system where the levels would preload while the cameras are transitioning to get faster loading times.
User Interface
I made the UI in Icarus, the hearts use a system where it checks the health value of the player and disables the active heart sprites revealing the inactive ones behind.
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The feather counter had tons of issues, mostly related to our custom font where numbers were not included. Meaning we had to transition from a number to specific ascii letter in order to match the font where it would then show letters.